Sender
Recipient
Status Effect
Log
Date
- Injury (×1)
Cure Applied (Cured status by using Antidote)
+ Injury (×1)
Prompt Rewards (Received rewards for submission (
#7300))
- Injury (×1)
Cure Applied (Cured status by using Antidote)
- Injury (×1)
Cure Applied (Cured status by using Antidote)
+ Injury (×1)
Prompt Rewards (Received rewards for submission (
#7288))
+ Injury (×1)
Prompt Rewards (Received rewards for submission (
#7287))
- Injury (×1)
Cure Applied (Cured status by using Antidote)
+ Injury (×1)
Prompt Rewards (Received rewards for submission (
#7220))
- Injury (×1)
Cure Applied (Cured status by using Antidote)
+ Injury (×1)
Prompt Rewards (Received rewards for submission (
#7218))
- Injury (×1)
Cure Applied (Cured status by using Antidote)
+ Injury (×1)
Prompt Rewards (Received rewards for submission (
#7129))
- Injury (×1)
Cure Applied (Cured status by using Antidote)
+ Injury (×1)
Prompt Rewards (Received rewards for submission (
#7122))
- Injury (×1)
Cure Applied (Cured status by using Antidote)
+ Injury (×1)
Prompt Rewards (Received rewards for submission (
#6933))
- Injury (×1)
Cure Applied (Cured status by using Antidote)
+ Irradiation (×1)
Prompt Rewards (Received rewards for submission (
#6464))
+ Injury (×1)
Prompt Rewards (Received rewards for submission (
#6464))