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- Scar Rules - Small Scars - Large Scars - Accessories -
Cosmetic Rules
Cosmetic items can be applied to genos, and do not require a Makeover Formula to be applied to imports! Once a cosmetic item is applied, you must update the official import image to reflect the changes; such as adding scars, missing limbs, or accessories. If you no longer like an applied cosmetic item, you can change it for free at any time without using a Makeover Formula or a new Applicator. Alternatively, you can have the cosmetic removed, but it will be deleted and can not be transferred to another dinosaur.
You are allowed to alter the position of the anatomy to accommodate for certain injuries or accessories. For example, broken bones can appear crooked or bent on the official import. Dinosaurs can wrap their fingers or mouth around objects to hold accessories, or have their mouth entangled so it closes. However, the inside of the mouth is still required to be partially visible for reference purposes!
Dinosaurs must always be depicted with their added cosmetics unless there is a reason for them to be depicted without them, such as young dinosaurs not having their scars or accessories yet. For accessories, they can also be missing as one-offs for quests where the context makes sense, for example, having their accessory stolen or lost.Scars
General rules and limits for scars
Scars are not a free feature to add to dinosaurs. To add scars to your dinosaur's import, you first need to buy a Small Scar Applicator from the Bone Shop or obtain a Large Scar Applicator from events! The following rules apply to both types of Scar Applicator.
- Scars are purely cosmetic
-- They do not impact quest rewards or breeding rates! - You can only apply a maximum of one Large Scar and one Small Scar to an import
-- This means you can have one of each Scar Applicator at the same time. - Scars must be somewhat realistic in terms of survivability
-- Cannot remove multiple weight bearing legs.
-- Cannot remove significant portions of the skull, torso, organs, etc.
-- Cannot skin or deglove large parts of your dinosaur. - Scars must look like they were caused by natural means
-- Some examples of allowed scars: scratches, bites, ripped feathers, torn wings, broken keratin, etc.
-- You can be creative with this and use more obscure causes!
-- Things that look like tattoos or aesthetic carvings are not allowed. - The color for scars should remain natural
-- Can be slightly darker or lighter than the base color or the color they sit on top of.
-- Can be natural hues of pink and grey. - Scars must appear fully healed
-- No blood, gore or exposed bones. - Scars cannot be used as a workaround to alter features
-- Cannot be used to alter the covering like a variant.
Small Scar Applicator
The Small Scar Applicator allows you to as many small scars as you like, as long as they fit within the size limits.
- The total coverage of all small scars combined can not exceed 15% of the dinosaur.
- Small scars can not be larger than the examples below.
- You can not stack a lot of small scars together to try and create a bigger one.
Small scars can be anything that doesn't affect your dinosaur's performance and lifestyle. Things like scratches, a few missing teeth, chipped keratin and missing fingers or tail tips are considered small scars. Anything major like removing a whole hand or limb would be a large scar. Eyes are a middle ground: you are allowed to add small scars around eyes, but if the scar affected your dinosaur's vision and they turned blind, it is considered a large scar!
Examples of Small Scars
This example shows a handful of scars that are allowed for small scars, but there are a lot more possibilities than this! It includes some of the following:
- Various bites and scratches
- A scar over the eye that does not blind the dinosaur
- Missing tip of the tail and a finger
- Missing teeth
- Thin scar around the neck that could have been caused by a fishing line
Large Scar Applicator
The Large Scar Applicator allows you to add up to three major scars to your dinosaur, as long as they fit within the size limits.
- The total coverage of all large scars combined can not exceed 40% of the dinosaur.
- The bigger the scar, the less of others you can add.
-- If you add one very large scar, the other large scars need to be smaller to stay under the size limit.
-- You can choose to add one very large one scar that takes up the full 40%.
Large scars can be very extensive scars such as severe burns or large chunks of broken keratin. Or they can be injuries that affect your dinosaur's performance and lifestyle; such as blindness, broken bones and missing limbs.
The tail counts as a limb. When removing limbs, you can remove a maximum of two, as long as the second one is not a weight-bearing limb. For example, you can't remove both front legs from a quadrupedal species, but you could remove both arms on a bipedal dino.
The large applicator also allows you to add some smaller scars around the big ones as long as they're interacting with it or are very close to it, thus being caused by the same source. Any small scars that are not interacting with the large ones would not be allowed for the Large Scar Applicator; they would require an additional Small Scar Applicator.
Examples of Large Scars
This example is a more minimal use of a Large Scar Applicator.
There is a scar over the back/hip area which counts as a large scar due to its size.
The scar over the face has caused the dinosaur to become blind, making this a large scar.
They could be caused by unrelated incidents, which is acceptable for a Large Scar Applicator as both are considered large scars by themselves.
This example has the maximum of two limbs removed from the dinosaur.
The rear leg counts as a weight-bearing limb.
The tail counts as a limb, but isn't considered weight-bearing.
There are some small scars near the missing part of the tail which is allowed for a Large Scar Applicator as they could be caused by the same incident.
This example is about the maximum allowance for a Large Scar Applicator; three large injuries with a total coverage of 40%.
It shows multiple patches of injuries that would each be considered as large scars due to their size.
They do not need to be caused by the same incident, although they appear to be so in this example.
Accessories
General rules and limits for accessories
With a Small Accessory Applicator, you have the freedom to select accessories to add to your dinosaur by drawing them directly onto their import! You can obtain this item by crafting it. Large Accessory Applicators do not exist.
Accessories can be just about anything you want! However, items must be something that can realistically be equipped; accessories which are complex human designs/technology, or otherwise impossible for the dinosaurs to realistically wear may be rejected.
Size also matters! If using an human-made item, remember its scale compared to your dinosaur; i.e. a human-sized hat will look smaller on a Suchomimus compared to on an Atopodentatus!
- You can add up to three Accessory Applicators to a dinosaur
-- Each Accessory Applicator adds one accessory
-- The coverage of each accessory can not exceed 15% of the dinosaur.
-- You cannot split an accessory, such as a rope, and place it in separate areas unless using multiple applicators.
-- Accessories on limbs can be mirrored to the other limb without needing another applicator. - Accessories must be semi-realistic
-- While dinosaurs may be anthropomorphized, they are still limited by their anatomy and what can be scavenged on the islands.
-- Custom-fitting accessories that appear designed for dinosaurs are not allowed. - Accessories can not be floating
-- Dinosaurs must be wearing or holding their accessories.
-- Accessories cannot be placed next to the dinosaur, etc. - Body modifications, piercings, and body paint are not permitted accessories
-- Even alongside Scar Applicators, you can't add prosthetics or piercings. - Accessories drawn on imports must match the import art style
-- Some divergence is acceptable, but accessory art that looks too different may need adjusting.
-- Accessories cannot be shaded but can have minimal shines on metallic parts. - If you add an accessory that covers something important on your import...
-- You may be required to attach a version of the import without accessories.
-- Important features include dimorphic markings and eyes, etc. - Accessories must be PG-13
-- Accessories with sexual or otherwise inappropriate themes will not be accepted. - Remember that you may not mimic copyrighted characters or the likeness of real people with your dinosaurs
Passable Accessories
Overall, passable examples are items that already exist (not custom made) and do not take much manipulation to wear, such as:
- Scrap items that are hung, draped, or placed on top of the character
- Items wrapped around the character, that are not custom crafted
- Organic materials; such as plants or bones that are not custom crafted
- Existing human clothes that could realistically fit the species; such as hats, scarves, jewelry
- Existing pieces of animal equipment that would realistically fit the species; such as tack or harnesses
Collars are allowed a little more flexibility compared to other accessories, as long as it does not push the boundaries of realism too much. They can be snugly fit and have buckles or latches, but they should still be something that actually exists and would fit the species. For example, a dog collar could possibly fit a Pachycephalosaurus, but not an Acrocanthosaurus.
Non-passable Accessories
Overall, items that are custom made or would take a lot of manipulation to wear, such as:
- Human-made items that appear "custom-made" to fit the species, such as dino-sized clothing, fitted armor, prosthetics
- Items that appear "crafted" together to create a new object, such as plants woven together to create a hat
- Animals or pets
- Items that pierce or impale into the dinosaur, even if a Scar Applicator is used alongside the Accessory Applicator
- Body paint and/or tattoos